1d6 | Roll 1 six-sided die. |
1..10 | Pick a number between 1 and 10, including 1 and 10. |
1-10 | Pick a number between 1 and 10, excluding 1 and 10. |
{one two three} | Pick one. |
(one two three) | Randomize position, keep sequence. (turn-order) |
[one two three] | Randomize position, ignore sequence. (shuffle) |
<20> | Record a counter value into the default counter register. |
<hitpoints 20> | Record a counter value into the "hitpoints" counter register. |
1d8,2d4 | One eight-sided die, two four-sided dice. |
1..8,1-9 | Alternate expression of the above. |
(jim bob joe) | Pick turn order for Jim, Bob, and Joe. (and maintain initial list order) |
[jim bob joe] | Determine random looting order for Jim, Bob, and Joe. (ignore order) |
10d6<3 | Roll 10 six-sided dice, only return number of successful rolls less than three. |
10d6>3 | Roll 10 six-sided dice, only return number of successful rolls greater than three. |
10d6=6 | Roll 10 six-sided dice and only return successful rolls of 6. |
Combine as many patterns as you want for each run, separated by commas. Click to the pattern next to your results to re-run that generator with the same parameters. Hit the Enter key to run the currently inputted phrase Hit Ecape to toggle whether this help menu is visible. Pressing "again" on a result will have your interface "re-roll" that same set of dice. Pressing "verify" will roll the same set of dice, and under the same conditions for randomization (theoretically arriving at the same result). Enter your Name and a Session if you want to synchronize your rolls with others, otherwise, you're free to roll as much as you like. |